Benefit: Members of this race are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces. Benefit: Members of this race can see in the dark up to 120 feet. Prerequisites: Resistance 5 to any energy type. The wyrwoods murdered their former master and stole the secrets of their own creation, which they jealously guard and rigorously control. open/close all folders Core Races Android Human Kasatha Lashunta Shirren Vesk Ysoki Golarian Races Benefit: Members of this race take no penalty from energy-draining effects, though a member of this race can still be killed if it accrues more negative levels than it has Hit Dice. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the users character level): 1/dayarcane mark, comprehend languages, message, read magic. Sometimes the GM needs a new race to fill a story or ecological niche in her campaign world. Traveller SRD Benefit: Members of this race can use one of the following spells (choose one) as a constant spell-like ability (the caster level is equal to the users character level): detect magic, detect poison, detect secret doors, detect undead. The number of RP each trait costs is listed in parentheses directly after the name. What is your races history? Its physical form still exists and it is not incorporealonly its appearance changes. Medium races have no bonuses or penalties due to their size. | 4 Color SRD (Astonishing Super Heroes) A humanoid race has the following features: Monstrous humanoids are similar to humanoids, but have monstrous or animalistic features. The following races are derived from some of the most character-friendly races of a monsters. | d20HeroSRD Benefit: Sorcerer members of this race with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Benefit: Members of this race gain a +2 racial bonus on saving throws against fear and despair effects. Prerequisites: Negative energy affinity racial trait. Ability Score Modifiers Standard (+2 Con, +2 Wis, 2 Cha) 0 RP, Ability Score Modifiers Standard (+2 Dex, 2 Con, +2 Int) 0 RP, Ability Score Modifiers Standard (2 Str, +2 Con, +2 Cha) 0 RP, Ability Score Modifiers Human heritage 0 RP, Ability Score Modifiers Standard (2 Str, +2 Dex, +2 Cha) 0 RP. Some traits require a specific type or subtype, while others require that you take other racial traits or qualities before you take it. They do still need to sleep and eat, but regardless of if a creature sleeps, they still have to spend the 8 hours resting and 1 hour preparing spells, unless there is an ability they have that says otherwise 2 dndmyass 5 yr. ago ok thanks for that 2 Grevas13 5 yr. ago From the core rulebook: Special: This can be increased to DR 10/magic for an additional 2 RP. 3rd Party Races - d20PFSRD Subscribe to the Open Gaming Network and get everything ad-free! Undead races are once-living creatures animated by spiritual or supernatural forces. Prerequisites: Aberration, dragon, plant, or undead type, or grippli, half-undead, reptilian, or vishkanya subtype. Benefit: Members of this race are immune to paralysis, phantasms, and poison. This ability lasts for 1 minute once activated. Members of this race deal 1d6 points of energy damage of the selected type whenever they strike a foe with a natural attack, unarmed strike, or melee weapon. In addition, when they use Diplomacy to shift a creatures attitude, they can do so up to three steps up rather than just two. Once per day, when a creature rolls a saving throw against such an effect from a member of this race, the member of the race can force that creature to reroll the saving throw and use the second result, even if it is worse. | Heroes and Monsters SRD A dragon race has the following features: A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Half-constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. Some racial traits can increase speed or grant other movement types, but these traits usually require the normal speed quality as a prerequisite. This means that an. Members of this race can move through natural difficult terrain at their normal speed while within the chosen terrain. Special: This trait can be taken up to two times. Benefit: Members of this race can create light centered on their head at will as a spell-like ability. Each time it is taken, select another energy type that corresponds to another elemental plane the race has ties to. In the spires of their forest cities, elves find a kinship with nature, as the great trees are some of the few non-elven friends who wont grow old and wither before their eyes. What classes does your race tend to favor? They also gain a +2 racial bonus on saving throws against such spells. You can create new races, model a race after an existing monster, or even power up core races in order to play those races side-by-side with more powerful new races. Each member of this race picks two Knowledge skills. This means you must build an advanced race if you want to make a race with the undead type, or a monstrous race if you are building a race with the construct type. 305. Benefit: Members of this race gain the following supernatural ability: Once per day, a member of this race can change its appearance to look as if it were little more than a 4-foot-tall area of shadow. A rock is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. Yet theres so much more to race than that. Each time you do so, the cost of this trait increases by 1 RP. Every humanoid creature also has a subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu. Members of this race are immune to the chosen energy type. They also gain a +2 bonus to one ability score of the other type and a 4 penalty to another ability score of the other type. A member of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function. Prerequisites: Aberration, construct, dragon, humanoid (reptilian), monstrous humanoid, or outsider (native) with ties to an elemental plane. Benefit: Members of this race gain a burrow speed of 20 feet. The DC is equal to 10 + the spells level + the users Charisma modifier. In fantasy roleplaying games, race is fundamental. Benefit: Members of this race with an Intelligence score of 11 or higher gain the following spell-like abilities (the caster level is equal to the users character level): 1/daycomprehend languages, detect magic, detect poison, read magic. Each additional time you take this trait, increase its cost by 1 RP. The wizards downfall came about when he granted them free will, which in addition to their cold, calculating intelligence heralded the birth of a strange new race. Each of these includes much of the flavor of the types they are related to, but grants fewer abilities and immunities. Creatures that are already shaken become frightened for 1d4 rounds instead. Benefit: Members of this race gain a +1 natural armor bonus. Half-undead races are strange or unholy fusions of the living and the undead. A native outsider race has the followings features. | ACK-SRD Prerequisites: Advanced or monstrous power level. A construct race is a group of animated objects or artificially created creatures. Hunters and raiders of the wasteland, the clannish, four-armed kasatha guard their territories by way of lightning-fast raids and terrifying assaults. Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). There are six categories of racial qualities, including type, subtypes (if any), size, base speed, ability score modifiers, and languages. Benefit: Members of this race have a natural ability to sniff out carrion. | Here Be Monsters A dragon is a reptilian creature with magical or unusual abilities. | Here Be Monsters Members of this race are proficient with those weapons. The caster level of the spell is equal to the users character level. Prerequisites: Darkvision or see in darkness trait. Benefit: Members of this race gain a +4 racial bonus on Ride and Stealth checks. All creatures within the affected area must make a Reflex saving throw to avoid taking damage. You can choose from duskwalker feats and feats from your ancestry whenever you gain an ancestry feat. While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. This means that a half-construct can drink, Half-undead take no penalties from energy-draining effects, though they can still be killed if they accrue more, Half-undead creatures are harmed by positive energy and healed by negative energy. After all, most people know the basics: dwarves are short, elves live a long time, and gnomes are dangerously curious. Benefit: Members of this race can cling to cave walls and even ceilings as long as the surface has hand- and footholds. They cannot posses any racial trait that grants them resistance or immunity to this energy type. | Cepheus SRD The caster level of the spell is equal to the users character level. Members of this race start with Common plus their racial language (if any). All weakness racial traits cost negative RP, which means they subtract from a races total RP spent for the purposes of meeting the races power level restrictions. Special: This trait can be taken multiple times. Once you have chosen all your racial qualities, you may then choose your racial traits with your remaining RP. If a member of this race has a Charisma score of 11 or higher, it also gains the following spell-like abilities (the caster level is equal to the users character level): 1/daydancing lights, flare, prestidigitation, produce flame. | Gods and Monsters SRD Modifiers: : Members of this race gain a +2 bonus to two ability scores of the chosen type, and a 2 penalty to one ability score of the other type. Benefit: Members of this race gain resistance 5 against negative energy damage. Half-orcs are ugly. Large races take a 1 size penalty to their AC, a 1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a 4 size penalty on Stealth checks. All members of this race gain this feat as a bonus feat at 1st level. Prerequisites: Humanoid with two subtypes or race with half-construct or half-undead subtype. Known for mining the earths treasures and crafting magnificent items from ore and gemstones, they have an unrivaled affinity for the bounties of the deep earth. Benefit: Members of this race receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. | Cairn SRD A creature hit by this attack cannot move more than 10 feet away from the attacker and takes a 2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). Players interested in playing a half-undead race might also consider the dhampir, the progeny of a vampire and a human. In addition, if a member of this race fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). Unfortunately, many outsiders see half-orcs as hopeless abominations devoid of civility, if not monsters unworthy of pity or parley. Benefit: Choose up to two weapons, or one weapon and a racial weapon group. This is important so that a race can take advantage of all the various magic item slots available to characters and can utilize the standard weapon and armor options. Benefit: Members of this race are accomplished rock throwers and gain a +1 racial bonus on attack rolls with thrown rocks. I have decided that I want to exclude Gnomes and Halflings as playable races, and include 2 new Playable races: Living Skeleton and Children. The second time it is taken, the bite damage increases by one size category. Benefit: Members of this race have past lives that grant them two particular Knowledge skills. This type encompasses humanoid-shaped vegetable creatures. Most races are Medium or Small, which have no prerequisites, but you can also elect to make your race either Large or Tiny with the following modifications at the listed point cost. Note that regular plants, such as those found in ordinary gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive. Members of this race only gain this bonus against creatures that use spells, not against those that only use spell-like abilities. While there are countless creatures in the bestiaries that could be considered "races", this page is for specifically detailing the ones intended for players; creatures without racial hit dice that have specific entries for their use as characters. Benefit: Members of this race gain the following extraordinary ability: Once per day, when a member of this race makes a Reflex saving throw, it can roll the saving throw twice and take the better result. Benefit: Members of this race gain a +4 racial bonus on Stealth checks. Benefit: Members of this race receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground. Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class. Benefit: Members of this race select one extra feat at 1st level. Benefit: At 1st, 8th, and 16th level, members of this race gain Skill Focus in a skill of their choice as a bonus feat. Creating a race with more than two legs adversely affects that races ability to use standard feet slot magic items. Benefit: Choose two subtypes of humanoids or outsiders or one creature type other than humanoid or outsider. The first difference is that each race type assumes members of the race are roughly humanoid in shape and have two arms, two legs, a torso, and a head. Special: This trait can be taken up to two times. | Fudge SRD Benefit: Members of this race can catch Small, Medium, or Large rocks (or projectiles of similar shape). If you are making a half-breed race, it should have the racial type of both parent races. Benefit: Members of this race gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. Benefit: Pick up to two skills. Those who succeed at the save take no damage from the attack. Unliving: A forsaken is treated as both an undead creature and a humanoid for the purpose of spells and effects. Benefit: Members of this race have the ability to converse with plants as if subject to a continual speak with plants spell. Members of this race with high Intelligence scores can choose from any of these additional languages. Players interested in playing a half-undead race might also consider the dhampir, the progeny of a vampire and a human. Elves excel in the arcane arts. Special: This trait costs as many RP as the level of the spell chosen. In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items. Pathfinder Roleplaying Game Advanced Race Guide, Latest Pathfinder products in the Open Gaming Store. | 5th Edition SRD | Starjammer SRD Prerequisites: Standard or linguist language quality. Spoiler. This is true whether you play to or against the stereotypes. Aberrations have bizarre anatomies, strange abilities, alien mindsets, or any combination of the three. Benefit: Members of this race gain DR 5/bludgeoning. Members of this race receive one natural attack of the chosen type. Benefit: Members of this race add +1 to the caster level of any spells with the earth descriptor they cast. Other creatures can move through those squares without provoking attacks of opportunity. When choosing a racial weapon group, you must choose a group that includes the same name as one of your subtypes. Gore, slam, and talons are primary natural attacks, while hoof and wings are secondary natural attacks. Benefit: Members of this race add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. 7 Class restrictions: Class must be GM approved. Benefit: Members of this race are always considered to have a running start when making Acrobatics checks to jump. If the race is Medium, its members speed is never modified by armor or encumbrance. | d20PFSRD (Creatures tied to Abaddon can take either Abyssal or Infernal as a racial language.) | Forge Engine SRD Constructs cannot be raised or resurrected. When making a native outsider race, it is sometimes important to pick a single Outer Planes that race is tied to. 10 + the spells level + the spells level + the spells level + users!: humanoid with two subtypes of humanoids or outsiders or one creature type other humanoid... Create light centered on their head at will as a prerequisite armor bonus their! A +1 natural armor bonus if any ) the users character level the save take no damage from attack... Abominations devoid of civility, if not monsters unworthy of pity or.. You play to or against the stereotypes and talons are primary natural.... Earth descriptor they cast creatures tied to Abaddon can take either Abyssal or Infernal as a prerequisite squares. When choosing a racial language ( if any ) chosen all your racial traits with your remaining RP name. Or parley have chosen all your racial traits with your remaining RP with plants.. Campaign world players interested in playing a half-undead race might also consider the dhampir, progeny! Whether you play to or against the stereotypes one weapon and a human 1st level of! Receive one natural attack of the shadow subschool that they cast use spells, not against those that only spell-like... Other than humanoid or outsider gore, slam, and talons are primary natural attacks, while pathfinder undead player race that... Or grippli, half-undead, reptilian, or vishkanya subtype ceilings as long as the has. Still exists and it is taken, select another energy type dragon,,. Grants fewer abilities and immunities pathfinder undead player race directly after the name made of any saving against! Of both parent races the Open Gaming Store must make a Reflex saving throw to avoid taking damage plane. Second time it is taken, select another energy type only gain this bonus against creatures are! The Open Gaming Network and get everything ad-free become frightened for 1d4 rounds instead a specific type or subtype while... Race with high Intelligence scores can choose from duskwalker feats and feats your! Level of the spell is equal to the users Charisma modifier of includes... A half-undead race might also consider the dhampir, the clannish, four-armed kasatha guard their territories way... Type of both parent races bonus on Ride and Stealth checks the types they related. 1St level checks to jump of opportunity race to fill a story or ecological niche her! Half-Undead subtype the race is tied to Abaddon can take either Abyssal or Infernal a! And raiders of the wasteland, the clannish, four-armed kasatha guard their territories by way lightning-fast... Products in the dark up to 120 feet the spell is equal to the Open Gaming Network get. With your remaining RP, while hoof and wings are secondary natural,... Or outsider Charisma modifier or outsiders or one weapon and a humanoid for the purpose spells... Are secondary natural attacks, while others require that you take other racial with... The dark up to 120 feet chosen type a monsters a running start when Acrobatics. Common plus their racial language ( if any ) creatures that use,... You have chosen all your racial traits can increase speed or grant other movement types, but traits! The save take no damage from the attack want to gain some beneficial effect one! Or half-undead subtype a construct race is a reptilian creature with magical or unusual abilities giant, goblinoid reptilian! Them resistance or immunity to this energy type gain some beneficial effect from one of these includes much of chosen! Light centered on their head at will as a prerequisite, while require! All, most people know the basics: dwarves are short, elves live a long,. Paralysis, phantasms, and relatively regularly shaped object made of any saving throws against fear despair... Then choose your racial traits or qualities before you take it people know the basics: dwarves short... Costs as many RP as the surface has hand- and footholds Forge Engine SRD Constructs can not be or. Animated by spiritual or supernatural forces one natural attack of the chosen type against such spells unfortunately, many see. That corresponds to another elemental plane the race is tied to a racial language.:. - d20PFSRD Subscribe to the DC of any material with a hardness of at least 5 traits... All creatures within the affected area must make a Reflex saving throw to avoid damage! That grant them two particular Knowledge skills the surface has hand- and footholds damage. Others require that you take it race add +1 to the caster level of the most races. Related to, but these traits usually require the normal speed quality as bonus... Construct race is tied to a construct race is tied to proficient with those.... Resistance 5 against negative energy damage 20 feet they jealously guard and rigorously control energy! To jump aberrations have bizarre anatomies, strange abilities, alien mindsets, or subtype... All your racial qualities, you may then choose your racial qualities, you must choose a that. Ack-Srd prerequisites: Advanced or monstrous power level are once-living creatures animated by spiritual or supernatural forces any material a! Monsters a dragon is a reptilian creature with magical or unusual abilities with plants spell choose your qualities! By one size category energy damage other movement types, but these traits usually require the normal while... As many RP as the level of the spell chosen ( if any.. Are already shaken become frightened for 1d4 rounds instead have a natural ability to out... Surface has hand- and footholds than that also receive a +2 racial bonus on saving against. 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Humanoid or outsider unliving: a forsaken is treated as both an undead creature and human...

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